3e SRD:Snake, Giant Constrictor
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Giant Constrictor Snake
|Hit Dice:||11d8+11 (60 hp)|
|Speed:||20 ft., climb 20 ft.|
|AC:||15 (-2 size, +3 Dex, +4 natural)|
|Attacks:||Bite +13 melee|
|Face/Reach:||15 ft. by 15 ft. (coiled)/10 ft.|
|Special Attacks:||Improved grab, constrict 1d8+10|
|Saves:||Fort +8, Ref +10, Will +4|
|Abilities:||Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2|
|Skills:||Balance +11, Climb +18, Hide +3, Listen +9, Spot +9|
|Climate/Terrain:||Warm forest and aquatic|
|Advancement:||12-16 HD (Huge); 17-33 HD (Gargantuan)|
Can constrict opponents of up to Large size, dealing 1d8+10 points of damage per round.
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.
Improved Grab (Ex): To use this ability, the constrictor snake must hit with its bite attack. If it gets a hold, it can constrict.
Constrict (Ex): A constrictor snake deals 1d8+10 points of damage per round with a successful grapple check against Large-size or smaller creatures.
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