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|Hit Dice:||7d8+21 (52 hp)|
|AC:||13 (-1 size, +1 Dex, +3 natural)|
|Attacks:||Slam +8 melee|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Qualities:||Mimic shape, acid immunity|
|Saves:||Fort +5, Ref +3, Will +6|
|Abilities:||Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10|
|Skills:||Climb +9, Disguise +12, Listen +11, Spot +6|
|Feats:||Skill Focus (Disguise)|
|Climate/Terrain:||Any land and underground|
|Treasure:||1/10th coins; 50% goods; 50% items|
|Advancement:||8-10 HD (Large); 11-21 HD (Huge)|
CombatA mimic often surprises the unsuspecting adventurer, lashing out with a heavy pseudopod. Mimics are smart enough to avoid fights to the death by extorting treasure or food from a party.
Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items touching it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A mimic makes one automatic slam attack each round against any creature stuck to it. A weapon that strikes an adhesive-coated mimic is also stuck fast unless the wielder succeeds at a Reflex save (DC 16). A successful Strength check (DC 16) is needed to pry it off. Strong alcohol dissolves the adhesive. A pint of wine or a similar liquid weakens it, but the mimic still has a +4 bonus to grapple checks. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.
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