3e SRD:Puppeteer

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Puppeteer

Size/Type: Fine Vermin
Hit Dice: 1/16 (d8 hp)
Initiative: +4 (Dex)
Speed: 5 ft.
AC: 22 (+8 size, +4 Dex)
Attacks: Bite +3 melee
Damage: Bite 1d25
Face/Reach: 1.5 ft. by 1.5 ft./0 ft.
Special Attacks: Psionics, thrall
Special Qualities: Blindsight, psionics, host protection
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 1, Dex 19, Con 11, Int 18, Wis 16, Cha 14
Skills: Hide +24, Listen +7, Spot +7
Feats: Psychic Bastion
Climate/Terrain: Any land and underground
Organization: Solitary or pack (28)
Challenge Rating: 1
Treasure: None
Alignment: Usually lawful evil
Advancement:

Combat

Psionics (Sp): At will- brain lock, glide, and lesser domination. These abilities are as the powers manifested by a 16th-level psion.

Attack/Defense Modes (Sp): At will- ego whip/mental barrier.

Thrall (Sp): If a puppeteer successfully dominates a victim seven times, the final effect is permanent, bonding the host to the puppeteer as thrall manifested by an 18th-level psion.

Blindsight (Ex): A puppeteer can ascertain creatures by nonvisual means within 60 feet.

Host Protection (Ex): An attached puppeteer uses its host's base saving throw bonuses if they're better than its own. Furthermore, only psionic powers, spells, and effects that specify the host's type can affect the puppeteer.

Feats: Puppeteers gain Psychic Bastion as a bonus feat.



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