3e SRD:Mule

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Mule[edit]

Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 13 (-1 size, +1 Dex, +3 natural)
Attacks: 2 hooves +4 melee
Damage: Hoof 1d4+3
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills: Listen +6, Spot +6
Feats:
Climate/Terrain: Warm plains
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:

The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.

Combat

Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.

Skills: Mules receive a +2 racial bonus to Dexterity checks to avoid slipping or falling.



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