SRD:Prismatic Dragon

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PRISMATIC DRAGON

Type: Dragon (Light)
Environment: Any land and underground
Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66
Treasure: Double standard
Alignment: Usually neutral
Advancement: Wyrmling 24–27 HD (Huge) HD; very young 29–32 HD (Huge) HD; young 34–37 HD (Gargantuan) HD; juvenile 39–42 HD (Gargantuan) HD; young adult 44–47 HD (Gargantuan) HD; adult 49–52 HD (Gargantuan) HD; mature adult 54–57 HD (Colossal) HD; old 59–62 HD (Colossal) HD; very old 64–67 HD (Colossal) HD; ancient 69–72 HD (Colossal+) HD; wyrm 74–77 HD (Colossal+) HD; great wyrm 79+ HD (Colossal+) HD
Level Adjustment:
Prismatic Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling H 23d12+138 (287) 29 10 23 20 21 20 +23/+40 +30 +19 +13 +18 (27) 26
Very young H 28d12+196 (378) 33 10 25 24 25 24 +28/+47 +37 +23 +16 +23 (31) 31
Young G 33d12+297 (511) 37 10 29 28 29 28 +33/+58 +42 +27 +18 +27 (35) 35
Juvenile G 38d12+418 (665) 41 10 33 32 33 32 +38/+65 +49 +32 +21 +32 (40) 40
Young adult G 43d12+559 (838) 45 10 37 36 37 36 +43/+72 +56 +36 +23 +36 (44) 44
Adult C 48d12+720 (1,032) 49 10 41 40 41 40 +48/+83 +59 +41 +26 +41 (49) 49
Mature adult C 53d12+901 (1,245) 53 10 45 44 45 44 +53/+90 +66 +45 +28 +45 (53) 53
Old C 58d12+1,102 (1,479) 57 10 49 48 49 48 +58/+97 +73 +50 +31 +50 (58) 58
Very old C 63d12+1,323 (1,732) 61 10 53 52 53 52 +63/+104 +80 +54 +33 +54 (62) 62
Ancient C+ 68d12+1,564 (2,006) 65 10 57 56 57 56 +68/+111 +87 +59 +36 +59 (67) 67
Wyrm C+ 73d12+1,825 (2,299) 69 10 61 60 61 60 +73/+118 +94 +63 +38 +63 (71) 71
Great wyrm C+ 78d12+2,106 (2,613) 73 10 65 64 65 64 +78/+125 +101 +68 +41 +68 (76) 76
Prismatic Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., fly 250 ft. (poor) +0 35 (–2 size, +5 deflection, +22 natural), touch 13,
flat-footed 35
Damage reduction 10/magic,
deflecting force, hypnotic pattern,
immune to light and blindness
5th 24
Very young 60 ft., fly 250 ft. (poor) +0 42 (–2 size, +7 deflection, +27 natural), touch 15,
flat-footed 42
8th 30
Young 60 ft., fly 300 ft. (clumsy) +0 47 (–4 size, +9 deflection, +32 natural), touch 15,
flat-footed 47
Damage reduction 15/magic 11th 36
Juvenile 60 ft., fly 300 ft. (clumsy) +0 54 (–4 size, +11 deflection, +37 natural), touch 17,
flat-footed 54
Rainbow pattern 13th 42
Young adult 60 ft., fly 300 ft. (clumsy) +0 61 (–4 size, +13 deflection, +42 natural), touch 19,
flat-footed 61
Damage reduction 15/epic 17th 48
Adult 60 ft., fly 300 ft. (clumsy) +0 64 (–8 size, +15 deflection, +47 natural), touch 17,
flat-footed 64
Sunbeam 20th 54
Mature adult 60 ft., fly 300 ft. (clumsy) +0 71 (–8 size, +17 deflection, +52 natural), touch 19,
flat-footed 71
Damage reduction 20/epic 23rd 60
Old 60 ft., fly 300 ft. (clumsy) +0 78 (–8 size, +19 deflection, +57 natural), touch 21,
flat-footed 78
Sunburst 26th 66
Very old 60 ft., fly 300 ft. (clumsy) +0 85 (–8 size, +21 deflection, +62 natural), touch 23,
flat-footed 85
Damage reduction 25/epic 29th 68
Ancient 60 ft., fly 350 ft. (clumsy) +0 92 (–8 size, +23 deflection, +67 natural), touch 25,
flat-footed 92
Prismatic wall 32nd 74
Wyrm 60 ft., fly 350 ft. (clumsy) +0 99 (–8 size, +25 deflection, +72 natural), touch 27,
flat-footed 99
35th 80
Great wyrm 60 ft., fly 350 ft. (clumsy) +0 106 (–8 size, +27 deflection, +77 natural), touch 29,
flat-footed 106
Prismatic sphere 38th 86

A prismatic dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A prismatic dragon has one of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.

Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like At will—hypnotic pattern, rainbow pattern; 3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon

Sample Prismatic Dragon, Old
Size/Type: Colossal Dragon (Light)
Hit Dice: 58d12+1,102 (1,479 hp hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
Armor Class: 78 (–8 size, +19 deflection, +57 natural), touch +58, flat-footed +97
Base Attack/Grapple: +58/+97
Attack: Bite +74 (4d8+23/19-20) melee
Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, Frightful Presence (DC 58), spells (caster level 26th), spell-like abilities
Special Qualities: Immunities, DR 20/epic, SR 66, Blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (×2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (×4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1–2 and 2–5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59–62 HD (Colossal)
Level Adjustment:

A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, reflex for half (DC 58).

Spell-Like At will—hypnotic pattern, rainbow pattern; 3/day—sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, polymorph, scrying, stoneskin; 5th— baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish

Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp.

SEE WIKIPEDIA ENTRY: Dragon



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