3e SRD:Planetouched, Aasimar
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|This material is published under the OGL|
|Hit Dice:||1d8 (4 hp)|
|Initiative:||+4 (Improved Initiative)|
|AC:||16 (+4 scale, +2 large shield)|
|Attacks:||Longsword +1 melee; or light crossbow +1 ranged|
|Damage:||Longsword 1d8; or light crossbow 1d8|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Acid, cold, and electricity resistance 5|
|Saves:||Fort +2, Ref +2, Will +3|
|Abilities:||Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13|
|Skills:||Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary or team (2-4)|
|Alignment:||Usually good (any)|
|Advancement:||By character class|
Light (Sp): Aasimars can use light once per day as cast by a sorcerer of 1st level or their character level, whichever is higher.
Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks.
An aasimar’s favored class is paladin.
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