3e SRD:Planetouched, Aasimar

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Aasimar[edit]

Size/Type: Medium Outsider
Hit Dice: 1d8 (4 hp)
Initiative: +4 (Improved Initiative)
Speed: 30 ft.
AC: 16 (+4 scale, +2 large shield)
Attacks: Longsword +1 melee; or light crossbow +1 ranged
Damage: Longsword 1d8; or light crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Light
Special Qualities: Acid, cold, and electricity resistance 5
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13
Skills: Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4
Feats: Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary or team (2-4)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually good (any)
Advancement: By character class

Combat

Light (Sp): Aasimars can use light once per day as cast by a sorcerer of 1st level or their character level, whichever is higher.

Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks.

Aasimar Characters

An aasimar’s favored class is paladin.



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