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|Size/Type:||Large Outsider (Chaotic, Good)|
|Hit Dice:||7d8+14 (45 hp)|
|Speed:||20 ft., fly 70 ft. (average)|
|AC:||17 (-1 size, +3 Dex, +5 natural)|
|Attacks:||Sword +11/+6 melee, tail slap +6 melee|
|Damage:||Sword 1d8+5, tail slap 2d6+2|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Attacks:||Improved grab, constrict 2d6+5, spells, spell-like abilities|
|Special Qualities:||Poison immunity, fire resistance 20|
|Saves:||Fort +7, Ref +8, Will +8|
|Abilities:||Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18|
|Skills:||Appraise +12, Concentration +12, Knowledge (arcana) +12, Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17|
|Feats:||Combat Casting, Extend Spell|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary or covey (2-4)|
|Alignment:||Always chaotic good|
|Advancement:||8-10 HD (Large); 11-21 HD (Huge)|
Lillends speak Celestial, Infernal, Abyssal, and Common.
Spells: A lillend casts arcane spells as a 6th-level bard. Save DC is 14 + spell level.
Spell-Like Abilities: 3/day-darkness, hallucinatory terrain, knock, and light; 1/day-charm person, speak with animals, and speak with plants. These abilities are as the spells cast by a 10th-level bard (save DC 14 + spell level).
A lillend also has the bardic music ability as a 6th-level bard.
Improved Grab (Ex): To use this ability, the lillend must hit an opponent of up to Medium-size with its tail slap attack. If it gets a hold, it can constrict.
Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check against opponents of up to Medium-size. This uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.
Skills: Lillends receive a +4 racial bonus to Wilderness Lore checks.
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