3e SRD:Dragon Turtle

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Dragon Turtle

Size/Type: Huge Dragon (Aquatic)
Hit Dice: 12d12+60 (138 hp)
Initiative: +0
Speed: 20 ft., swim 30 ft.
AC: 20 (-2 size, +12 natural)
Attacks: Bite +18 melee, 2 claws +13 melee
Damage: Bite 4d6+8, claw 2d8+4
Face/Reach: 30 ft. by 40 ft./10 ft.
Special Attacks: Breath weapon, snatch, capsize
Special Qualities: Scent, fire immunity, dragon
Saves: Fort +13, Ref +8, Will +9
Abilities: Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills: Hide +7*, Intimidate +16, Intuit Direction +10, Listen +18, Search +16, Spot +18
Feats: Alertness, Blind-Fight, Cleave, Power Attack
Climate/Terrain: Temperate aquatic
Organization: Solitary
Challenge Rating: 9
Treasure: Triple standard
Alignment: Usually neutral
Advancement: 13-24 HD (Huge); 25-36 HD (Gargantuan)
Dragon turtles speak Aquan, Draconic, and Common.

Combat

Breath Weapon (Su): Cloud of superheated steam 20 feet high, 25 feet wide, and 50 feet long, every 1d4 rounds; 20d6 points of fire damage, Reflex half DC 21; effective both on the surface and underwater.

Snatch (Ex): A dragon turtle that hits with a bite attack attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold on a creature three or more sizes smaller, it seizes the creature with its mouth and automatically deals bite damage each round. If it does not move and takes no other action in combat, it deals double bite damage to the snatched creature. A snatched creature gets no saving throw against the dragon turtle's breath weapon. The dragon turtle can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 60 feet and takes 6d6 points of damage.

Capsize (Ex): A submerged dragon turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.

Dragon: Immune to sleep and paralysis effects.

Skills: Dragon turtles receive a +8 racial bonus to Hide checks when submerged.



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