3e SRD:Dragonne

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This material is published under the OGL 1.0a.


Size/Type: Large Magical Beast
Hit Dice: 9d10+27 (76 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft., fly 30 ft. (poor)
AC: 18 (-1 size, +2 Dex, +7 natural)
Attacks: Bite +12 melee, 2 claws +7 melee
Damage: Bite 2d6+4, claw 2d4+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Roar
Special Qualities: Scent
Saves: Fort +9, Ref +8, Will +4
Abilities: Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12
Skills: Listen +12, Spot +13
Feats: Blind-Fight, Improved Initiative
Climate/Terrain: Temperate and warm desert, hill, and underground
Organization: Solitary, pair, or pride (5-10)
Challenge Rating: 7
Treasure: Double standard
Alignment: Usually neutral
Advancement: 10-12 HD (Large); 13-27 HD (Huge)

Dragonnes speak Draconic.


If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position. Dragonnes prefer not to fight in the air, since they are very slow and maneuver poorly compared to most other flying creatures.

Roar (Su): A dragonne can loose a terrifying roar every 1d4 rounds. All creatures (except dragonnes) within 120 feet must succeed at a Will save (DC 15) or be weakened with fear, losing half their current Strength scores for 2d6 rounds. Those within 30 feet become deafened for 2d6 rounds: Creatures with 8 or fewer HD get no saving throw, but others can negate the effect with a successful Fortitude save (DC 15). Deafened creatures cannot be affected again by the dragonne's roar.

Skills: Dragonnes receive a +2 racial bonus to Listen and Spot checks.

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