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|This material is published under the OGL 1.0a.|
|Hit Dice:||6d10+36 (69 hp)|
|Speed:||10 ft. (2 squares), climb 10 ft.|
|Armor Class:||4 (–1 size, –5 Dex), touch 4, flat-footed 4|
|Attack:||Slam +5 melee (2d4+3 plus 1d4 acid)|
|Full Attack:||Slam +5 melee (2d4+3 plus 1d4 acid)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Acid, constrict 2d4+3 plus 1d4 acid, improved grab|
|Special Qualities:||Blindsight 60 ft., split, ooze traits|
|Saves:||Fort +8, Ref –3, Will –3|
|Abilities:||Str 15, Dex 1, Con 22, Int —, Wis 1, Cha 1|
|Advancement:||7–9 HD (Large); 10–18 HD (Huge)|
An ochre jelly can grow to a diameter of about 15 feet and a thickness of about 6 inches, but can compress its body to fit into cracks as small as 1 inch wide. A typical specimen weighs about 5,600 pounds.
An ochre jelly attempts to envelop and squeeze its prey.
Improved Grab (Ex): To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Split (Ex): Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original’s current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points.