3e SRD:Xorn, Average
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|This material is published under the OGL|
|Size/Type:||Medium Outsider (Earth)|
|Hit Dice:||7d8+14 (45 hp)|
|Speed:||20 ft., burrow 20 ft.|
|AC:||22 (+12 natural)|
|Attacks:||Bite +10 melee, 3 claws +8 melee|
|Damage:||Bite 4d6+3, claw 1d4+1|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Xorn qualities|
|Saves:||Fort +7, Ref +5, Will +5|
|Abilities:||Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10|
|Skills:||Hide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14|
|Feats:||Multiattack, Power Attack|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or cluster (3-5)|
|Advancement:||8-14 HD (Medium-size)|
CombatBurrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.
Immunities (Ex): Xorns are immune to fire and cold.
Resistances (Ex): Xorns have electricity resistance 10.
Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.
All-Around Vision (Ex): Xorns’ symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can’t be flanked.
Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.
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