3e SRD:Xorn, Average
From D&D Wiki
|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Earth)|
|Hit Dice:||7d8+14 (45 hp)|
|Speed:||20 ft., burrow 20 ft.|
|AC:||22 (+12 natural)|
|Attacks:||Bite +10 melee, 3 claws +8 melee|
|Damage:||Bite 4d6+3, claw 1d4+1|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Xorn qualities|
|Saves:||Fort +7, Ref +5, Will +5|
|Abilities:||Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10|
|Skills:||Hide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14|
|Feats:||Multiattack, Power Attack|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or cluster (3-5)|
|Advancement:||8-14 HD (Medium-size)|
Xorns speak Terran and Common.
Burrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.
Immunities (Ex): Xorns are immune to fire and cold.
Resistances (Ex): Xorns have electricity resistance 10.
Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.
All-Around Vision (Ex): Xorns’ symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can’t be flanked.
Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.