3e SRD:Skeleton, Huge
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|This material is published under the OGL|
|Hit Dice:||4d12 (26 hp)|
|Initiative:||+5 (+1 Dex, Improved Initiative)|
|AC:||13 (-2 size, +1 Dex, +4 natural)|
|Attacks:||2 claws +4 melee|
|Face/Reach:||10 ft. by 10 ft./15 ft.|
|Special Qualities:||Undead, immunities|
|Saves:||Fort +1, Ref +2, Will +4|
|Abilities:||Str 18, Dex 12, Con —, Int —, Wis 10, Cha 1|
|Climate/Terrain:||Any land and underground|
|Advancement:||5-15 HD (Huge)|
CombatUndead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.
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