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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Water)|
|Hit Dice:||3d8+3 (16 hp)|
|Speed:||Swim 40 ft.|
|AC:||16 (+6 natural)|
|Attacks:||Trident +4 melee; or heavy crossbow +3 ranged|
|Damage:||Trident 1d8+1; or heavy crossbow 1d10|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Spell-like abilities|
|Saves:||Fort +4, Ref +3, Will +4|
|Abilities:||Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11|
|Skills:||Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7|
|Organization:||Company (2-5), squad (6-11), or band (20-80)|
|Alignment:||Always neutral good|
|Advancement:||4-9 HD (Medium-size)|
Tritons speak Common and Aquan.
Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions.
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