3e SRD:Hag, Green

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Green Hag[edit]

Size/Type: Medium Monstrous Humanoid
Hit Dice: 9d8+9 (49 hp)
Initiative: +1 (Dex)
Speed: 30 ft., swim 30 ft.
AC: 22 (+1 Dex, +11 natural)
Attacks: 2 claws +13 melee
Damage: Claw 1d4+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities, weakness, mimicry
Special Qualities: SR 18, darkvision 90 ft.
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 10
Skills: Concentration +13, Craft or Knowledge (any one) +5, Hide +11, Listen +11, Spot +11
Feats: Alertness, Blind-Fight, Combat Casting, Great Fortitude
Climate/Terrain: Temperate and warm forest and marsh
Organization: Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)
Challenge Rating: 5 or 12 (covey)
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
Hags speak Giant and Common.

Combat

Spell-Like Abilities: At will: change self, dancing lights, ghost sound, invisibility, pass without trace, tongues, and water breathing. These abilities are as the spells cast by an 8th-level sorcerer (save DC 10 + spell level).

Weakness (Su): The green hag can weaken a foe by making a special touch attack. The affected opponent must succeed at a Fortitude save (DC 13) or take 2d4 points of temporary Strength damage.

Mimicry (Ex): Green hags can imitate the sounds of almost any animal found near their lairs.

Hag Covey

A covey of hags is 80% likely to be guarded by 1d8 ogres and 1d4 evil giants who do their bidding. These are often polymorphed into less hostile forms and sent forth as spies. Such minions often (60%) carry magic stones known as hag eyes (see below).

Spell-Like Abilities: 3/day- animate dead, bestow curse, control weather, dream, forcecage, mind blank, mirage arcana, polymorph other, veil, and vision. These abilities are as the spells cast by a 9th-level sorcerer (save DC 13 + spell level). To use one of these abilities, all three hags must be within 10 feet of one another. This is a full-round action.

Once per month, a covey that does not have a hag eye can create one from a gem worth at least 20 gp (see below).

Hag Eye

Any of the three hags who created the hag eye can see through it whenever they wish, so long as it is on the same plane as the hag. Destroying a hag eye deals 1d10 points of damage to each member of the covey and blinds the one who sustained the greatest damage for 24 hours.



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