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|Hit Dice:||2d8+4 (13 hp)|
|AC:||14 (+2 Dex, +2 natural)|
|Attacks:||Bite +3 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Saves:||Fort +5, Ref +5, Will +1|
|Abilities:||Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6|
|Skills:||Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1*|
|Feats:||Weapon Finesse (bite)|
|Climate/Terrain:||Any forest, hill, plains, and mountains|
|Organization:||Solitary, pair, or pack (7-16)|
|Advancement:||3 HD (Medium-size); 4-5 HD (Large)|
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.
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