SRD:Giant Ant Worker

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Giant Ant, Worker
Size/Type: Medium Vermin
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 50 ft. (10 squares), climb 20 ft.
Armor Class: 17 (+7 natural),, touch 10, flat-footed 17
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d6)
Full Attack: Bite +1 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent, vermin traits
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9
Skills: Climb +8
Feats: TrackB
Environment: Temperate plains
Organization: Gang (2–6) or crew (6–11 plus 1 giant ant soldier)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3–4 HD (Medium); 5–6 HD (Large)
Level Adjustment:

Giant ants are among the hardiest and most adaptable vermin. Workers are about 6 feet long.


Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.


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