SRD:Giant Ant Worker
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|This material is published under the OGL 1.0a.|
GIANT ANT WORKER
|Giant Ant, Worker|
|Hit Dice:||2d8 (9 hp)|
|Speed:||50 ft. (10 squares), climb 20 ft.|
|Armor Class:||17 (+7 natural),, touch 10, flat-footed 17|
|Attack:||Bite +1 melee (1d6)|
|Full Attack:||Bite +1 melee (1d6)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Improved grab|
|Special Qualities:||Scent, vermin traits|
|Saves:||Fort +3, Ref +0, Will +0|
|Abilities:||Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9|
|Organization:||Gang (2–6) or crew (6–11 plus 1 giant ant soldier)|
|Advancement:||3–4 HD (Medium); 5–6 HD (Large)|
Giant ants are among the hardiest and most adaptable vermin. Workers are about 6 feet long.
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ant
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