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|Hit Dice:||9d8+48 (88 hp)|
|Speed:||Swim 50 ft. (10 squares)|
|Armor Class:||16 (–2 size, +2 Dex, +6 natural), touch 10, flat-footed 14|
|Attack:||Bite +12 melee (2d6+12)|
|Full Attack:||Bite +12 melee (2d6+12)|
|Space/Reach:||15 ft./10 ft.|
|Special Qualities:||Blindsight 120 ft., hold breath, low-light vision|
|Saves:||Fort +11, Ref +8, Will +5|
|Abilities:||Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6|
|Skills:||Listen +14*, Spot +14*, Swim +16|
|Feats:||Alertness, Endurance, Run, Toughness|
|Organization:||Solitary or pod (6–11)|
|Advancement:||10–13 HD (Huge); 14–27 HD (Gargantuan)|
These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.
Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
SEE WIKIPEDIA ENTRY: Orca