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|This material is published under the OGL|
|Size/Type:||Medium Magical Beast|
|Hit Dice:||9d10+9 (58 hp)|
|AC:||17 (+2 Dex, +5 natural)|
|Attacks:||Touch +9 melee; or dagger +11/+6 melee|
|Damage:||Touch 1 permanent Wisdom drain; or dagger 1d4|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, Wisdom drain|
|Saves:||Fort +7, Ref +8, Will +7|
|Abilities:||Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12|
|Skills:||Bluff +13, Concentration +11, Hide +14|
|Feats:||Dodge, Iron Will, Mobility, Weapon Finesse (dagger)|
|Climate/Terrain:||Any desert, hill, and underground|
|Organization:||Solitary, pair, or gang (2-4)|
|Alignment:||Usually chaotic evil|
|Advancement:||10-13 HD (Large); 14-27 HD (Huge)|
CombatSpell-Like Abilities: 1/day- charm person, major image, mirror image, and suggestion. These abilities are as the spells cast by a 9th-level sorcerer (save DC 11 + spell level).
Wisdom Drain (Su): By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. Lamias try to use this power early in an encounter to make foes more susceptible to charm person and suggestion.
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