From D&D Wiki
|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Magical Beast|
|Hit Dice:||9d10+9 (58 hp)|
|AC:||17 (+2 Dex, +5 natural)|
|Attacks:||Touch +9 melee; or dagger +11/+6 melee|
|Damage:||Touch 1 permanent Wisdom drain; or dagger 1d4|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, Wisdom drain|
|Saves:||Fort +7, Ref +8, Will +7|
|Abilities:||Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12|
|Skills:||Bluff +13, Concentration +11, Hide +14|
|Feats:||Dodge, Iron Will, Mobility, Weapon Finesse (dagger)|
|Climate/Terrain:||Any desert, hill, and underground|
|Organization:||Solitary, pair, or gang (2-4)|
|Alignment:||Usually chaotic evil|
|Advancement:||10-13 HD (Large); 14-27 HD (Huge)|
Spell-Like Abilities: 1/day- charm person, major image, mirror image, and suggestion. These abilities are as the spells cast by a 9th-level sorcerer (save DC 11 + spell level).
Wisdom Drain (Su): By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. Lamias try to use this power early in an encounter to make foes more susceptible to charm person and suggestion.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.