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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Outsider (Evil, Extraplanar, Lawful)|
|Hit Dice:||8d8+24 (60 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||21 (–1 size, +5 Dex, +7 natural), touch 14, flat-footed 16|
|Attack:||Claw +13 melee (1d8+6)|
|Full Attack:||2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved grab, pounce, rake 1d8+3|
|Special Qualities:||Damage reduction 5/good, darkvision 60 ft., invisible in light, resistance to fire 10, scent, spell resistance 19, telepathy 100 ft.|
|Saves:||Fort +9, Ref +11, Will +8|
|Abilities:||Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10|
|Skills:||Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17|
|Feats:||Dodge, Improved Initiative, Track|
|Environment:||A lawful evil-aligned plane|
|Organization:||Solitary, pair, or pride (6–10)|
|Alignment:||Always lawful evil|
|Advancement:||9–10 HD (Large); 11–24 HD (Huge)|
While its appearance suggests it is incorporeal, a hellcats has a corporeal body and can be harmed by physical attacks.
Hellcats use a natural telepathy to communicate with one another and those they encounter. A hellcat measures about 9 feet long and weighs about 900 pounds.
A hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does.
Improved Grab (Ex): To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.