3e SRD:Ogre

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This material is published under the OGL 1.0a.


Size/Type: Large Giant
Hit Dice: 4d8+8 (26 hp)
Initiative: -1 (Dex)
Speed: 30 ft. (hide); base 40 ft.
AC: 16 (-1 size, -1 Dex, +5 natural, +3 hide)
Attacks: Huge greatclub +8 melee; or Huge Large javelin +1 ranged
Damage: Huge greatclub 2d6+7; or Huge Large javelin 1d8+5
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks:
Special Qualities:
Saves: Fort +6, Ref +0, Will +1
Abilities: Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Skills: Climb +4, Listen +2, Spot +2
Feats: Weapon Focus (greatclub)
Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary, pair, gang (2-4), or band (5-8)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class

Ogres speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.


Merrow (Aquatic Ogre)

Apart from their habitat, speed (swim 40 ft.), and their penchant for longspears (attack +7 melee, damage 1d8+7), they are identical with their landbound cousins.

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