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|Size/Type:||Medium Animal (Aquatic)|
|Hit Dice:||3d8+9 (22 hp)|
|Speed:||20 ft., swim 30 ft.|
|AC:||15 (+1 Dex, +4 natural)|
|Attacks:||Bite +6 melee; or tail slap +6 melee|
|Damage:||Bite 1d8+6; tail slap 1d12+6|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Improved grab|
|Saves:||Fort +6, Ref +4, Will +2|
|Abilities:||Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2|
|Skills:||Hide +7*, Listen +5, Spot +5|
|Climate/Terrain:||Warm marsh and aquatic|
|Organization:||Solitary or colony (6-11)|
|Advancement:||4-5 HD (Medium-size)|
Improved Grab (Ex): To use this ability, the crocodile must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.
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