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|This material is published under the OGL 1.0a.|
|Hit Dice:||2d8 (9 hp)|
|Speed:||30 ft. (6 squares), climb 20 ft.|
|Armor Class:||16 (+2 Dex, +4 natural), touch 12, flat-footed 14|
|Attack:||Tentacle +3 melee (1d4+2)|
|Full Attack:||4 tentacles +3 melee (1d4+2); bite –2 melee (1d3+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Damage reduction 10/magic, darkvision 60 ft., scent|
|Saves:||Fort +0, Ref +2, Will +5|
|Abilities:||Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5|
|Skills:||Climb +10, Hide +3*, Listen +6, Spot +6|
|Organization:||Solitary or cluster (2–4)|
|Treasure:||1/10 coins; 50% goods; 50% items|
|Advancement:||3–4 HD (Medium); 5–6 HD (Large)|
An adult grick is about 8 feet long from the tips of its tentacles to the end of its body and weighs some 200 pounds. Its body coloration is uniformly dark, with a pale underbelly.
Gricks attack when hungry or threatened. They hunt by holing up near high-traffic areas, using their natural coloration to blend into convenient shadows. When prey (virtually anything that moves) ventures near, they lash out with their tentacles. A grick’s rubbery body seems to shed blows of any kind. Its jaws are relatively small and weak compared to its body mass, so rather than consume its kill immediately, a grick normally drags its victim back to its lair to be eaten at its leisure.
*Their coloration affords gricks a +8 racial bonus on Hide checks when in natural rocky areas.