SRD:Behemoth Gorilla

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This material is published under the OGL 1.0a.


Behemoth Gorilla
Size/Type: Huge Outsider (Extraplanar)
Hit Dice: 21d8+252 (366 hp)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: 60 ft., climb 30 ft.
Armor Class: 38 (+8 Dex, –2 size, +22 natural), touch 16, flat-footed 30
Base Attack/Grapple: +21/+39
Full Attack: 2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee
Space/Reach: 20 ft./20 ft.
Special Attacks: Rend 8d8+20
Special Qualities: Scent, SR 30
Saves: Fort +24, Ref +20, Will +16
Abilities: Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12
Skills: Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26
Feats: Alertness, Dodge Endurance, Epic Toughness Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Skill Focus (spot), Spring Attack, Weapon Finesse, Superior Initiative
Environment: Warm forest and warm mountains
Organization: Solitary or company (5–8)
Challenge Rating: 19
Treasure: None
Alignment: Always neutral
Advancement: 22–42 HD (Huge)
Level Adjustment:


Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.


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