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|Hit Dice:||5d10+20 (47 hp)|
|AC:||15 (-1 size, +1 Dex, +5 natural)|
|Attacks:||2 claws +7 melee, bite +2 melee|
|Damage:||Claw 1d6+5, bite 1d8+2|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Improved grab|
|Saves:||Fort +8, Ref +5, Will +2|
|Abilities:||Str 21, Dex 12, Con 19, Int 2, Wis 12, Cha 10|
|Skills:||Listen +8, Spot +7|
|Organization:||Solitary, pair, or pack (5-8)|
|Advancement:||6-8 HD (Large); 9-15 HD (Huge)|
A lair usually has 1d6 young, fetching a price of 3, 000 gp each in many civilized areas. While owlbears cannot be domesticated, they can still be placed in strategically important areas as free-roaming guardians. A professional trainer charges 2, 000 gp to rear or train an owlbear (DC 23 for a young creature, DC 30 for an adult).
Improved Grab (Ex): To use this ability, the owlbear must hit with a claw attack.
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