3e SRD:Titan

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This material is published under the OGL 1.0a.


Size/Type: Huge Outsider (Chaotic, Good)
Hit Dice: 20d8+120 (210 hp)
Initiative: +1 (Dex)
Speed: 90 ft.
AC: 22 (-2 size, +1 Dex, +13 natural)
Attacks: Gargantuan warhammer +31/+26/+21/+16 melee; or Huge javelin +19/+14/+9/+4 ranged
Damage: Gargantuan warhammer 4d6+19; or Huge javelin 2d6+13
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Damage reduction 15/+1, SR 25
Saves: Fort +18, Ref +13, Will +17
Abilities: Str 37, Dex 12, Con 23, Int 21, Wis 20, Cha 18
Skills: Bluff +27, Climb +21, Concentration +29, Craft (any one) +27, Jump +36, Knowledge (any one) +28, Knowledge (religion) +28, Listen +30, Perform (ballad, chant, dance, epic, harp, melody, ode, plus any other sixteen) +27, Sense Motive +28, Spot +30, Swim +36
Feats: Alertness, Blind-Fight, Cleave, Expertise, Great Cleave, Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary or pair
Challenge Rating: 21
Treasure: Triple standard
Alignment: Always chaotic good
Advancement: 21-30 HD (Huge); 31-60 HD (Gargantuan)

Titans speak Common, Celestial, Draconic, Giant, and Sylvan.


Spell-Like Abilities: At will: alter self, bless, charm person or animal, commune with nature, cure light wounds, eyebite, fire storm, halt undead, hold monster, invisibility, levitate, light, magic circle against evil, mirror image, pass without trace, persistent image, produce flame, summon nature's ally II, remove curse, remove fear, shield, speak with plants, summon swarm, and whispering wind; 2/day- astral projection and etherealness. These abilities are as the spells cast by a 20th-level sorcerer (save DC 14 + spell level). Once every other round, a titan can use holy smite as a 20th-level cleric.

Spells: A titan can use arcane spells as a 20th-level wizard or divine spells as a 20th-level cleric, from the cleric list and from the Chaos and Good domains.

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