3e SRD:Invisible Stalker
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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Elemental (Air)|
|Hit Dice:||8d8+16 (52 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Speed:||30 ft., fly 30 ft. (perfect)|
|AC:||17 (-1 size, +4 Dex, +4 natural)|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Qualities:||Elemental, natural invisibility, improved tracking|
|Saves:||Fort +4, Ref +10, Will +4|
|Abilities:||Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11|
|Skills:||Listen +11, Move Silently +15, Search +11, Spot +13|
|Feats:||Combat Reflexes, Improved Initiative, Weapon Focus (slam)|
|Climate/Terrain:||Any land and underground|
|Advancement:||9-12 HD (Large); 13-24 HD (Huge)|
These creatures speak only Auran but can understand Common.
An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense vortex of wind that pounds a single target on the same plane as the creature.
Invisible stalkers can be killed only when on the Elemental Plane of Air. When performing tasks elsewhere, they automatically return to their home plane when they suffer sufficient damage to destroy them.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Natural Invisibility (Su): This ability is constant, allowing the stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.
Improved Tracking (Ex): Invisible stalkers are consummate trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage.
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