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|Size/Type:||Medium Undead (Incorporeal)|
|Hit Dice:||3d12 (19 hp)|
|Speed:||30 ft., fly 40 ft. (good)|
|AC:||13 (+2 Dex, +1 deflection)|
|Attacks:||Incorporeal touch +3 melee|
|Damage:||Incorporeal touch 1d6 temporary Strength|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Strength damage, create spawn|
|Special Qualities:||Undead, incorporeal, +2 turn resistance|
|Saves:||Fort +1, Ref +3, Will +4|
|Abilities:||Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13|
|Skills:||Hide +8, Intuit Direction +5, Listen +7, Spot +7|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-5), or swarm (6-11)|
|Alignment:||Always chaotic evil|
|Advancement:||4-9 HD (Medium-size)|
Strength Damage (Su): The touch of a shadow deals 1d6 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
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