3e SRD:Sphinx, Crio

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This material is published under the OGL 1.0a.


Size/Type: Large Magical Beast
Hit Dice: 10d10+30 (85 hp)
Initiative: +0
Speed: 30 ft., fly 60 ft. (poor)
AC: 20 (-1 size, +11 natural)
Attacks: Butt +15 melee, 2 claws +10 melee
Damage: Butt 2d6+6, claw 1d6+3
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+3
Special Qualities:
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11
Skills: Intimidate +8, Listen +10, Spot +10
Feats: Cleave, Flyby Attack, Power Attack
Climate/Terrain: Warm forest
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Alignment: Always neutral
Advancement: 11-15 HD (Large); 16-30 HD (Huge)


Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.

Attack bonus +15 melee, damage 1d6+3.

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