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|This material is published under the OGL 1.0a.|
|Hit Dice:||1/4 d8 (1 hp)|
|Speed:||5 ft., fly 40 ft. (good)|
|AC:||16 (+4 size, +2 Dex)|
|Face/Reach:||1 ft. by 1 ft./0 ft.|
|Saves:||Fort +2, Ref +4, Will +2|
|Abilities:||Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4|
|Skills:||Listen +9, Move Silently +6, Spot +9*|
|Climate/Terrain:||Temperate and warm hill, plains, and underground|
|Organization:||Colony (10-40) or swarm (10-50)|
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.
Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.
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