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|Size/Type:||Huge Magical Beast|
|Hit Dice:||7d10+35 (73 hp)|
|Speed:||30 ft., burrow 20 ft.|
|AC:||20 (-2 size, +1 Dex, +11 natural)|
|Attacks:||Bite +13 melee|
|Face/Reach:||10 ft. by 20 ft./10 ft.|
|Special Attacks:||Improved grab, swallow whole|
|Special Qualities:||Heat, tremorsense|
|Saves:||Fort +10, Ref +6, Will +3|
|Abilities:||Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10|
|Skills:||Listen +10, Spot +9|
|Climate/Terrain:||Any cold land|
|Advancement:||8-10 HD (Huge); 11-21 HD (Gargantuan)|
Remorhazes hide under the snow and ice until they hear movement above them, then attack from below and surprise prey.
Improved Grab (Ex): To use this ability, the remorhaz must hit with its bite attack. If it gets a hold, it can attempt to swallow the opponent.
Swallow Whole (Ex): A remorhaz can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 10d10 points of fire damage per round from the creature's flaming gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapong to deal 25 points of damage to the remorhaz's gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The remorhaz's interior can hold one Large, four Medium-size, sixteen Small, or sixty-four Tiny or smaller opponents.
Heat (Ex): An enraged remorhaz generates heat so intense that anything touching its body takes 10d10 points of fire damage. This is usually enough to melt nonmagical weapons, but magic weapons get a Fortitude save (DC 18).
Tremorsense (Ex): A remorhaz can automatically sense the location of anything within 60 feet that is in contact with the ground.
Skills: Remorhazes receive a +4 racial bonus to Listen checks.
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