3e SRD:Remorhaz

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Remorhaz

Size/Type: Huge Magical Beast
Hit Dice: 7d10+35 (73 hp)
Initiative: +1 (Dex)
Speed: 30 ft., burrow 20 ft.
AC: 20 (-2 size, +1 Dex, +11 natural)
Attacks: Bite +13 melee
Damage: Bite 2d8+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Heat, tremorsense
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10
Skills: Listen +10, Spot +9
Feats: Power Attack
Climate/Terrain: Any cold land
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 8-10 HD (Huge); 11-21 HD (Gargantuan)

Combat

Remorhazes hide under the snow and ice until they hear movement above them, then attack from below and surprise prey.

Improved Grab (Ex): To use this ability, the remorhaz must hit with its bite attack. If it gets a hold, it can attempt to swallow the opponent.

Swallow Whole (Ex): A remorhaz can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 10d10 points of fire damage per round from the creature's flaming gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapong to deal 25 points of damage to the remorhaz's gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The remorhaz's interior can hold one Large, four Medium-size, sixteen Small, or sixty-four Tiny or smaller opponents.

Heat (Ex): An enraged remorhaz generates heat so intense that anything touching its body takes 10d10 points of fire damage. This is usually enough to melt nonmagical weapons, but magic weapons get a Fortitude save (DC 18).

Tremorsense (Ex): A remorhaz can automatically sense the location of anything within 60 feet that is in contact with the ground.

Skills: Remorhazes receive a +4 racial bonus to Listen checks.



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