3e SRD:Zombie, Large
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|This material is published under the OGL|
|Hit Dice:||4d12+3 (29 hp)|
|AC:||11 (-1 size, -1 Dex, +3 natural)|
|Attacks:||Slam +4 melee|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Qualities:||Undead, partial actions only|
|Saves:||Fort +1, Ref +0, Will +4|
|Abilities:||Str 17, Dex 8, Con —, Int —, Wis 10, Cha 1|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-5), squad, (6-10) or mob (11-20)|
|Advancement:||5-7 HD (Large)|
CombatUndead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
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