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|This material is published under the OGL 1.0a.|
|Hit Dice:||2d8+2 (11 hp)|
|AC:||13 (+1 Dex, +2 natural)|
|Attacks:||Bite +1 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Saves:||Fort +4, Ref +4, Will +0|
|Abilities:||Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4|
|Skills:||Balance +3, Listen +5, Spot +5|
|Climate/Terrain:||Temperate and warm desert, hill, plains, and mountains|
The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; a heavy load, 101-150 pounds. A donkey can drag 750 pounds.
Skills: Donkeys receive a +2 racial bonus to Balance.
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