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|Hit Dice:||2d12+2 (15 hp)|
|Speed:||15 ft., fly 60 ft. (good)|
|AC:||18 (+2 size, +6 natural)|
|Attacks:||Sting +4 melee, bite -1 melee|
|Damage:||Sting 1d3 and poison, bite 1|
|Face/Reach:||2.5 ft. by 2.5 ft./0 ft.|
|Special Qualities:||See invisibility, telepathy, immunities, SR 19|
|Saves:||Fort +4, Ref +3, Will +4|
|Abilities:||Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10|
|Skills:||Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5|
|Climate/Terrain:||Temperate and warm forest|
|Organization:||Solitary, pair, or clutch (3-5)|
|Alignment:||Always neutral good|
|Advancement:||3-4 HD (Tiny)|
CombatPoison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.
See Invisibility (Ex): Pseudodragons continuously see invisibility as the spell, with a range of 60 feet.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. In forests or overgrown areas, this bonus improves to +8.
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