3e SRD:Giant Ant, Soldier

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Soldier Giant Ant[edit]

Size/Type: Medium Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 50 ft.; climb 20 ft.
AC: 17 (+7 natural)
Attacks: Bite 2d4+3
Damage: Bite +3 melee
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab, acid sting
Special Qualities: Vermin
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 14, Dex 10, Con 13, Int —, Wis 13, Cha 11
Skills: Climb +10, Listen +6, Spot +6
Feats:
Climate/Terrain: Temperate and warm desert, forest, hills, plains and underground
Organization: Solitary or gang (2-4)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium); 5-6 HD (Large)

Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.

Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.



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