3e SRD:Shark, Dire

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Dire Shark[edit]

Size/Type: Huge Animal (Aquatic)
Hit Dice: 18d8+54 (135 hp)
Initiative: +2 (Dex)
Speed: Swim 90 ft.
AC: 17 (-2 size, +2 Dex, +7 natural)
Attacks: Bite +17 melee
Damage: Bite 2d6+9
Face/Reach: 10 ft. by 25 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Keen scent
Saves: Fort +14, Ref +13, Will +12
Abilities: Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Skills: Listen +7, Spot +7
Feats:
Climate/Terrain: Any aquatic
Organization: Solitary or school (2-5)
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 19-32 HD (Huge); 33-54 HD (Gargantuan)


Combat

Improved Grab (Ex): To use this ability, the dire shark must hit with its bite attack. If it gets a hold, it can try to swallow the foe.

Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once in¬side, the opponent takes 2d6+6 points of crushing damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The shark’s gullet can hold one Large, four Medium-size, sixteen Small, or sixty-four Tiny or smaller opponents.

Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.



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