3e SRD:Shark, Dire
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|This material is published under the OGL 1.0a.|
|Size/Type:||Huge Animal (Aquatic)|
|Hit Dice:||18d8+54 (135 hp)|
|Speed:||Swim 90 ft.|
|AC:||17 (-2 size, +2 Dex, +7 natural)|
|Attacks:||Bite +17 melee|
|Face/Reach:||10 ft. by 25 ft./10 ft.|
|Special Attacks:||Improved grab, swallow whole|
|Special Qualities:||Keen scent|
|Saves:||Fort +14, Ref +13, Will +12|
|Abilities:||Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10|
|Skills:||Listen +7, Spot +7|
|Organization:||Solitary or school (2-5)|
|Advancement:||19-32 HD (Huge); 33-54 HD (Gargantuan)|
Improved Grab (Ex): To use this ability, the dire shark must hit with its bite attack. If it gets a hold, it can try to swallow the foe.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once in¬side, the opponent takes 2d6+6 points of crushing damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The shark’s gullet can hold one Large, four Medium-size, sixteen Small, or sixty-four Tiny or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
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