3e SRD:Demon, Quasit
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|This material is published under the OGL|
|Size/Type:||Tiny Outsider (Chaotic, Evil)|
|Hit Dice:||3d8 (13 hp)|
|Speed:||20 ft., fly 50 ft. (perfect)|
|AC:||18 (+2 size, +3 Dex, +3 natural)|
|Attacks:||2 claws +8 melee, bite +3 melee|
|Damage:||Claw 1d3-1 and poison, bite 1d4-1|
|Face/Reach:||2.5 ft. by 2.5 ft./0 ft.|
|Special Attacks:||Spell-like abilities, poison|
|Special Qualities:||Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, alternate form, regeneration 2|
|Saves:||Fort +3, Ref +6, Will +4|
|Abilities:||Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10|
|Skills:||Hide +14, Listen +6, Move Silently +6, Search +4, Spellcraft +4, Spot +6|
|Feats:||Weapon Finesse (bite, claw)|
|Climate/Terrain:||Any land and underground|
|Alignment:||Always chaotic evil|
|Advancement:||4-6 HD (Tiny)|
CombatSpell-Like Abilities: At will-detect good, detect magic, and invisibility (self only); 1/day-cause fear (as the spell, except that its area is a 30-foot radius from the quasit). These abilities are as the spells cast by a 6th-level sorcerer (save DC 10 + spell level).
Once per week a quasit can use commune to ask six questions (this is otherwise as the spell cast by a 12th-level cleric).
Poison (Ex): Claw, Fortitude save DC 13 (including a +2 racial bonus); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity.
Alternate Form (Su): A quasit can assume other forms at will as a standard action. This ability functions as polymorph self cast by a 12th-level sorcerer, except that any individual quasit can assume only one or two forms no larger than Medium-size.
Regeneration (Ex): Quasits take normal damage from acid, and from holy and blessed weapons.
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