3e SRD:Monstrous Scorpion, Colossal
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Colossal Monstrous Scorpion
|Hit Dice:||64d8+128 (416 hp)|
|AC:||20 (-8 size, +18 natural)|
|Attacks:||Claw 2d8+9, sting 2d8+4 and poison|
|Damage:||2 claws +49 melee, sting +44 melee|
|Face/Reach:||40 ft. by 80 ft./15 ft.|
|Special Attacks:||Improved grab, squeeze, poison|
|Saves:||Fort +36, Ref +21, Will +21|
|Abilities:||Str 29, Dex 10, Con 14, Int —, Wis 10, Cha 2|
|Skills:||Climb +16, Hide -8, Spot +7|
|Climate/Terrain:||Temperate and warm land and underground|
|Treasure:||1/10 coins; 50% goods; 50% items|
Poison (Ex): Injury type poison; DC 54; Initial and Secondary damage: 2d8 Str.
Colossal: 80 feet long, 40 feet wide*, 10 feet high.
*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.
Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.
Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.
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