3e SRD:Cockatrice
This material is published under the OGL 1.0a. |
Cockatrice
Size/Type: | Small Magical Beast |
---|---|
Hit Dice: | 5d10 (27 hp) |
Initiative: | +3 (Dex) |
Speed: | 20 ft., fly 60 ft. (poor) |
AC: | 14 (+1 size, +3 Dex) |
Attacks: | Bite +4 melee |
Damage: | Bite 1d4-2 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Petrification |
Special Qualities: | Petrification immunity |
Saves: | Fort +4, Ref +7, Will +2 |
Abilities: | Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9 |
Skills: | Listen +8, Spot +8 |
Feats: | Alertness, Dodge |
Climate/Terrain: | Any temperate and warm land and underground |
Organization: | Solitary, flight (2-4), or flock (6-13) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 6-8 HD (Small); 9-15 HD (Medium-size) |
Combat
The cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponent's faces.
Petrification (Su): A cockatrice can turn beings to stone with a touch. Creatures hit by a cockatrice must succeed at a Fortitude save (DC 15) or instantly turn to stone.
Petrification Immunity (Ex): Cockatrices are immune to the petrifying ability of other cockatrices, but other petrifying attacks affect them normally (a medusa's gaze, gorgon's breath, a flesh to stone spell, etc.).
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