3e SRD:Giant, Cloud

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Cloud Giant[edit]

Size/Type: Huge Giant (Air)
Hit Dice: 17d8+102 (178 hp)
Initiative: +1 (Dex)
Speed: 50 ft.
AC: 21 (-2 size, +1 Dex, +12 natural)
Attacks: Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 ranged
Damage: Gargantuan morningstar 4d6+18; or rock 2d8+12
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Rock throwing, spell-like abilities
Special Qualities: Rock catching, scent
Saves: Fort +16, Ref +6, Will +6
Abilities: Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13
Skills: Climb +16, Jump +16, Listen +10, Spot +10
Feats: Alertness, Cleave, Great Cleave, Power Attack
Climate/Terrain: Temperate and warm mountains
Organization: Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)
Challenge Rating: 11
Treasure: Standard coins; double goods; standard items
Alignment: Usually neutral good or neutral evil
Advancement: By character class

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Combat

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Spell-Like Abilities: Cloud giants who dwell on cloud islands (see below) can use the following as the spells cast by a 15th-level sorcerer: 3/day- levitate (self plus 2,000 pounds) and obscuring mist; 1/day- fog cloud.

Skills and Feats: Cloud giants have EHD as though they were large creatures.

Cloud Giant Characters

Good clerics have access to any two of the following domains: Good, Healing, Strength, and Sun. Evil clerics have access to any two of the following domains: Death, Evil, and Trickery.



Back to Main Page3e Open Game Content3e System Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors