3e SRD:Griffon

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Griffon

Size/Type: Large Beast
Hit Dice: 7d10+21 (59 hp)
Initiative: +2 (Dex)
Speed: 30 ft., fly 80 ft. (average)
AC: 17 (-1 size, +2 Dex, +6 natural)
Attacks: Bite +8 melee, 2 claws +3 melee
Damage: Bite 2d6+4, claw 1d4+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2
Special Qualities: Scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
Skills: Jump +8, Listen +6, Spot +8*
Feats:
Climate/Terrain: Temperate and warm hill and mountains
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8-10 HD (Large); 11-21 HD (Huge)


Combat

Griffons prefer to pounce on their prey, either diving to the attack or leaping from above.

Pounce (Ex): If a griffon dives or leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A griffon that pounces on an opponent can make two rake attacks (+8 melee) with its hind legs for 1d6+2 slashing damage each.

Skills: Griffons receive a +4 racial bonus to Jump checks. They also receive a +4 racial bonus to Spot checks in daylight.

Training a Griffon

Training a griffon as an aerial mount requires a successful Handle Animal check (DC 21 for a young creature, or DC 28 for an adult) and that the creature be willing. Griffons mature in about two years. Trainers can reduce the DC by 5 and the rearing time by one-half by using a magic bridle enchanted for this purpose.

Griffon eggs are worth 3, 500 gp apiece on the open market, while young are worth 7, 000 gp each. Professional trainers charge 1, 500 gp to rear or train a griffon. Riding a trained griffon requires an exotic saddle. A griffon can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check.

Carrying Capacity: A light load for a griffon is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.



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