SRD:Huge Fire Elemental
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HUGE FIRE ELEMENTAL
|Huge Fire Elemental|
|Size/Type:||Huge Elemental (Fire, Extraplanar)|
|Hit Dice:||16d8+64 (136 hp)|
|Speed:||60 ft. (12 squares)|
|Armor Class:||19 (–2 size, +7 Dex, +4 natural), touch 15, flat-footed 12|
|Attack:||Slam +17 melee (2d8+4 plus 2d8 fire)|
|Full Attack:||2 slams +17 melee (2d8+4 plus 2d8 fire)|
|Space/Reach:||15 ft./15 ft.|
|Special Qualities:||Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold|
|Saves:||Fort +9, Ref +17, Will +7|
|Abilities:||Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11|
|Skills:||Listen +11, Spot +12|
|Feats:||Alertness, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB|
|Environment:||Elemental Plane of Fire|
|Advancement:||17–20 HD (Huge)|
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
|Fire Elemental Sizes|
|Elemental||Height||Weight||Burn Save DC|
|Huge||32 ft.||8 lb.||22|
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