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|This material is published under the OGL 1.0a.|
|Hit Dice:||6d8+36 (63 hp)|
|AC:||18 (-1 size, +2 Dex, +7 natural)|
|Attacks:||2 claws +9 melee, bite +4 melee|
|Damage:||Claw 1d6+6, bite 1d6+3|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Attacks:||Rend 2d6+9|
|Special Qualities:||Regeneration 5, scent, darkvision 90 ft.|
|Saves:||Fort +11, Ref +4, Will +3|
|Abilities:||Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6|
|Skills:||Listen +5, Spot +5|
|Feats:||Alertness, Iron Will|
|Climate/Terrain:||Any land, aquatic, and underground|
|Organization:||Solitary or gang (2-4)|
|Alignment:||Always chaotic evil|
|Advancement:||By character class|
Trolls speak Giant.
Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
On land, scrags have a speed of 20 feet, and their swimming speed is 40 feet. They regenerate only if mostly immersed in water. Scrags are otherwise identical with their landbound cousins.
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