3e SRD:Zombie, Huge
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|This material is published under the OGL|
|Hit Dice:||8d12+3 (55 hp)|
|AC:||11 (size -2, -1 Dex, +4 natural)|
|Attacks:||Slam +7 melee|
|Face/Reach:||10 ft. by 10 ft./15 ft.|
|Special Qualities:||Undead, partial actions only|
|Saves:||Fort +2, Ref +1, Will +6|
|Abilities:||Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-5), squad, (6-10) or mob (11-20)|
|Advancement:||9-23 HD (Huge)|
CombatUndead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
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