3e SRD:Zombie, Huge
From D&D Wiki
|This material is published under the OGL|
|Hit Dice:||8d12+3 (55 hp)|
|AC:||11 (size -2, -1 Dex, +4 natural)|
|Attacks:||Slam +7 melee|
|Face/Reach:||10 ft. by 10 ft./15 ft.|
|Special Qualities:||Undead, partial actions only|
|Saves:||Fort +2, Ref +1, Will +6|
|Abilities:||Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-5), squad, (6-10) or mob (11-20)|
|Advancement:||9-23 HD (Huge)|
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.