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|This material is published under the OGL 1.0a.|
|Hit Dice:||5d8+13 (35 hp)|
|Speed:||30 ft. (6 squares), climb 15 ft.|
|Armor Class:||15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13|
|Attack:||Claw +8 melee (1d6+6)|
|Full Attack:||2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Rend 2d6+9|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +6, Ref +6, Will +5|
|Abilities:||Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7|
|Skills:||Climb +14, Listen +5, Move Silently +4, Spot +6|
|Organization:||Solitary or company (5–8)|
|Advancement:||6–15 HD (Large)|
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.
Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra
2d6+12 2d6+9 points of damage.
Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ape
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