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|Size/Type:||Large Magical Beast|
|Hit Dice:||7d10+21 (59 hp)|
|Speed:||30 ft. (6 squares), fly 60 ft.(average)|
|Armor Class:||20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19|
|Attack:||Claw +12 melee (1d6+6)|
|Full Attack:||2 claws +12 melee (1d6+6)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Pounce, rake 1d6+3, spells|
|Special Qualities:||Darkvision 60 ft., low-light vision, magic circle against evil, spell-like abilities|
|Saves:||Fort +8, Ref +8, Will +7|
|Abilities:||Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14|
|Skills:||Concentration +13, Diplomacy +4, Knowledge (arcana) +13, Listen +13, Sense Motive +13, Spot +15|
|Feats:||Blind Fight, Iron Will, Lightning Reflexes|
|Alignment:||Always lawful good|
|Advancement:||8–10 HD (Large); 11–21 HD (Huge)|
A typical lammasu is about 8 feet long and weighs about 500 pounds. Lammasus speak Common, Draconic, and Celestial.
A lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil.
Typical Cleric Spells Prepared (6/6/5/4/2; save DC 13 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*; 2nd— 'aid'*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—holy smite*, neutralize poison.
See Also: Golden Protector (SRD Creature)
SEE WIKIPEDIA ENTRY: Lammasu