3e SRD:Fire Elemental, Huge
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Huge Fire Elemental
|Size/Type:||Huge Elemental (Fire)|
|Hit Dice:||16d8+64 (136 hp)|
|Initiative:||+11 (+7 Dex, +4 Improved Initiative)|
|AC:||19 (-2 size, +7 Dex, +4 natural)|
|Attacks:||Slam +17/+12/+7 melee|
|Damage:||Slam 2d8+6 and 2d8 fire|
|Face/Reach:||10 ft. by 10 ft./15 ft.|
|Special Qualities:||Elemental, damage reduction 10/+2, fire subtype|
|Saves:||Fort +9, Ref +17, Will +5|
|Abilities:||Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11|
|Skills:||Listen +14, Spot +14|
|Feats:||Dodge, Improved Initiative, Mobility, Weapon Finesse (slam)|
|Climate/Terrain:||Any land and underground|
|Advancement:||17-20 HD (Huge)|
Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
|—––—— Fire Elemental Elemental Size ——––—|
|Elemental||Height||Weight||Burn Save DC|
|Huge||32 ft.||8 lbs.||22|
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
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