3e SRD:Phase Spider
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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Magical Beast|
|Hit Dice:||5d10+15 (42 hp)|
|Initiative:||+7 (+3 Dex, +4 Improved Initiative)|
|Speed:||40 ft., climb 20 ft.|
|AC:||15 (-1 size, +3 Dex, +3 natural)|
|Attacks:||Bite +7 melee|
|Damage:||Bite 1d6+4 and poison|
|Face/Reach:||10 ft. by 10 ft./5 ft.|
|Special Attacks:||Ethereal jaunt, poison|
|Saves:||Fort +7, Ref +7, Will +2|
|Abilities:||Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10|
|Skills:||Climb +12, Move Silently +11, Spot +9|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary or cluster (2-5)|
|Advancement:||6-8 HD (Large); 9-15 HD (Huge)|
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.
Ethereal Jaunt (Su): A phase spider can shift from the Ethereal to the Material Plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.
Poison (Ex): Bite, Fortitude save (DC 15); initial and secondary damage 2d6 temporary Constitution.
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