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|This material is published under the OGL 1.0a.|
|Hit Dice:||2d12+2 (15 hp)|
|Speed:||15 ft. (3 squares), fly 60 ft. (good)|
|Armor Class:||18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16|
|Attack:||Sting +4 melee (1d3–2 plus poison)|
|Full Attack:||Sting +4 melee (1d3–2 plus poison) and bite –1 melee (1)|
|Space/Reach:||2-1/2 ft./0 ft. (5 ft. with tail)|
|Special Qualities:||Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.|
|Saves:||Fort +4, Ref +5, Will +4|
|Abilities:||Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10|
|Skills:||Diplomacy +2, Hide +20*, Listen |
|Feats:||Alertness, Weapon FinesseB|
|Organization:||Solitary, pair, or clutch (3–5)|
|Alignment:||Always neutral good|
|Advancement:||3–4 HD (Tiny)|
A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.
A pseudodragon can communicate telepathically and can also vocalize animal noises.
A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.
Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon.