3e SRD:Monstrous Scorpion, Medium-Size
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|This material is published under the OGL 1.0a.|
Medium Monstrous Scorpion
|Hit Dice:||2d8+4 (13 hp)|
|AC:||14 (+4 natural)|
|Attacks:||Claw 1d4+1, sting 1d4 and poison|
|Damage:||2 claws +2 melee, sting -3 melee|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Improved grab, squeeze, poison|
|Saves:||Fort +5, Ref +0, Will +0|
|Abilities:||Str 13, Dex 10, Con 14, Int —, Wis 10, Cha 2|
|Skills:||Climb +8, Hide +8, Spot +7|
|Climate/Terrain:||Temperate and warm land and underground|
|Organization:||Solitary or colony (2-5)|
|Treasure:||1/10 coins; 50% goods; 50% items|
Poison (Ex): Injury type poison; DC 15; Initial and Secondary damage: 1d4 Str.
Medium-size: 6 feet long, 3 feet wide*, 6 inches high.
*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.
Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.
Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.
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