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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Chaotic, Extraplanar, Good)|
|Hit Dice:||6d8+18 (45 hp)|
|Speed:||40 ft. (8 squares), fly 100 ft. (perfect)|
|Armor Class:||20 (+4 Dex, +6 natural), touch 14, flat-footed 16|
|Attack:||+1 holy scimitar +11 melee (1d6+4/18–20) or +1 holy composite longbow (+4 str bonus) +11 ranged (1d8+5/x3) or slam +10 melee (1d6+4)|
|Full Attack:||+1 holy scimitar +11/+6 melee (1d6+4/18–20) or +1 holy composite longbow (+4 str bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, whirlwind blast|
|Special Qualities:||Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 17, tongues|
|Saves:||Fort +8, Ref +9, Will +7|
|Abilities:||Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14|
|Skills:||Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings)|
|Feats:||Alertness, Blind Fight, Improved Initiative|
|Environment:||A chaotic good-aligned plane|
|Organization:||Solitary, pair, or squad (3–5)|
|Treasure:||No coins; double goods; standard items|
|Alignment:||Always chaotic good|
|Advancement:||7–12 HD (Medium); 13–18 HD (Large)|
In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.
Spell-Like Abilities: At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Constitution-based.
Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.